Golems are large and seemingly mechanical beings that first appeared one hundred years ago when the entire known population of golem kind marched onto the shores of the main continent in many different locations and join the endless war. While there are many different golem, they all seem to have one of three distinct markings and specializations. All golems however share a limited memory, and are often unable to recall anything specific for anything greater than five to six years in their past. Golems can be found all over the world, and as a golem of Velsun you have long since forgotten any life you may have lived before you came to Tusna.
Metallic costume/makeup, and your costuming must include one of the following marks. Your chosen mark must be in a location that would normally be visible, but you are able to cover it up on occasion, such as for stealth missions or instances of unique costuming. The Mark can be any color but must be visible and distinct.
Average Lifespan: Unknown – All Golems at least 100 years old Golems have a surprisingly organic metabolism for metallic constructs. Golems do not breathe, which is what allows them to move underwater without dying, but yet still must consume food as any other race would. Golem bodies also do not seem to wear out and break down in the same fashion as organic organisms meaning that no golem has died of old age...at least not yet. When a golem is cut they do not bleed blood. They instead leak a fluid that seems to function both as blood and a lubricant which allows their metallic joints and plating to move without loud noise, though there is still some sound. This makes it difficult for golems to excel at the stealth arts. Golems do not reproduce and as far as anyone knows every golem that ever will be has already been created since no new ones have been seen since they came out of the ocean 100 years ago. The physical bodies of golems do not come equipped to make new golems in traditional ways of the other races. The unique metabolism of golems prevent them from being poisoned by any means other than directly ingesting the poison. While golems have no fear of poison tipped blades or poisonous fumes, they must still be cautious of any potentially poisoned food or drink.
Golems are able to live in all environments from the bottom of the ocean, to the polar ice caps, to the deserts of Uwar, to the jungles of Wao Nahale. They are not affected in the same ways other races are by temperature, moisture, or even acid. This makes them the most adaptable race on Lokari. As a whole, golems have no preconceived notion of other races and they would soon forget them even if they did.
Golems as a whole tend to put the least stock in names. They view names as temporary, and will often just accept whatever name others give them until the find one they find particularly unique or interesting. They will often just use their primary occupation as a secondary name. Examples of Golem Names: Dygon Smith, Eld Archivist, Mono Vanguard, or Tintin
When one thinks of the word ‘golem’ the image of a large, hulking, mindless automaton comes to mind. But this would be an inaccuracy for the golems of Lokari. These mysterious beings were first seen around 100 years ago when they marched out of the oceans as an invasionary force. The first waves to encounter the other peoples of Lokari may have been closer in stature to what one would expect; larger and stronger than their brethren. These are what would become known as the ‘Vanguard’ class golem. Soon the golems began setting up war camps the same as any other force would. In these camps were a variety of other golems proving that not all serve merely as foot soldiers. These were largely what are now referred to as the ‘Drudger’ and ‘Archivist’ class golems. Nobody alive seems to know where these golems originated at. Did they start in the oceans or did they begin somewhere else? All that is known is that they assaulted islands all over Lokari simultaneously. The Golem Invasion ended in an even more peculiar way than it began. After a few years passed of constant war in areas all over Lokari some efforts were made to negotiate a peace. The ambassadors that met with the golems did not know from where the golems had come or why. So, they began their talks trying to learn of these things. The reply from the golems was surprising to them. The golems did not know either. It seemed that the entire span of their memory was of having been in the ocean, walking up onto the land, and of the war itself. They could not remember why they were fighting or for whom. As far as the golems could say they’d always been at war. According to history books, it was an owlkin named Hukani that had the simple idea that put the war to an end. Hukani merely asked, “If you do not remember for whom or why you fight, would you care to become part of our societies and fight for us?” The leaders of the golems conferred amongst themselves and saw no reason that they could remember not to do so. From that point forward golems have been a peaceful addition to nations all over Lokari. Over the passing years a flaw in the minds of the golems became apparent and seems to explain how the war was ended. Golem’s appear incapable of true long-term memory. Most golems seem to only be able to remember events that occurred in the previous four to six years. This offers explanation to why the golems did not remember why they were fighting or for whom. But it is also a major limitation to them as a race and has prevented the development of any kind of racial culture or traditions. Therefore, golems tend to adapt to whatever area they currently live in and are unlikely to remember where they lived previously. All golems have a metallic skin. On some this is as thin and flexible as the skin of any organic race. For others, there are thicker, almost plate-like, patches useful for armor. golem skin doesn’t have a consistent color or metal type. Universally though, golem skin is impervious to rust indicating that even when it appears to be made from iron, it isn’t. Golem skin is unaffected by the corroding effects of salt water which is what allowed the golem army to arise from the sea. Golems also possess a mark upon their faces, which the best anyone can discern, is to indicate the primary function for which that golem was built. The Guardian Class golems are the soldiers skilled in warfare tactics and combat. The Laborer Class golems are skilled craftsman rivaling masters from any other race. The Archivist Class golems possess the ability to manipulate mana and often keep meticulous written records. The skills each class excels at are reflections of the particular class each golem was built as. In the years since the Golem War ended, golems have become an integral part of many societies on Lokari. When the peoples of those places learned that the golem’s lack of memories made them safe, they embraced them into society. Many of the top warriors, craftsman, and thinkers around Lokari are among the golems. It would be hard to picture the world without golems in it now.
May purchase Armored Skin
Unique Metabolism - Golems resist any poison tag that is delivered by boffer or spell packet, but are still affected by any poison that is consumed.
-1 cost to additional health
+30 Seconds bleed out time
Starts with First 5 purchases of Armored Skin are Free
Cannot wear physical armor
Cannot use Dexterity Armor
+2 cost to rogue skills
+2 cost to Seer Skills
Center Oneself - once each full weekend event, golems must spend 5 minutes meditating while secluded.